killer
The Knight
Unique perks · 3

Nowhere to Hide
SPerforming the Damage Generator action on a Generator triggers Nowhere to Hide: The Auras of all Survivors within 24 metres of your location are revealed to you for 3/4/5 seconds. "Out with you, cowards! Show yourselves!" — Tarhos Kovács

Hex: Face the Darkness
CIf there is still a Dull Totem in the environment, Hex: Face the Darkness lights a Hex Totem after injuring a Survivor by any means, cursing them with its Hex Effects.While cursed, the following effects trigger once every 35/30/25 seconds on all other Survivors outside of the Terror Radius: Causes them to scream. Their Auras are revealed to you for 2 seconds. Hex: Face the Darkness is deactivated once the Cursed Survivor either returns to Healthy or enters the Dying State by any means, extinguishing the Hex Totem.The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács

Hubris
CWhenever a Survivor stuns you by any means, Hubris triggers its effect: Causes them to suffer from the Exposed Status Effect for 20/25/30 seconds. Hubris has a cool-down of 20 seconds. "You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács
Otzdarva builds · 3
Classic Gen Control
meta · gen-control
View source



Chase & Info
info · chase
View source



Knight Guard Pressure
meta
View source



Recommended add-on combo · 4
From otz-addon-tierlist.pages.dev
Best combo
- Call To Arms
Knight’s Contract
Solid combo
- Dried Horsemeat
Sharpened Mount
Good value combo
- Call To Arms
Map of the Realm
Fun combo
- Healing Poultice
Iridescent Company Banner
Power add-ons · 20

Gritty Lump
DCommonA rock-hard, dense loaf filled their stomachs on most days, giving them the energy to commit truly heinous acts. Increases the Movement Speed of Guards during the Patrol Phase by +9 %.

Map of the Realm
ACommonThese unique leather maps were not easy to come by, but when they could not be purchased, they could be taken by force. Increases the Vision range of a Guard during the Patrol Phase by +2 metres.

Tattered Tabard
CCommonCloaked in heavy fabrics, neither human nor nature could stop them once they had their target. Extends the duration of the Patrol Phase by +8 seconds.

Pillaged Mead
CCommonDrinks taken from their victims tasted sweet, but such frivolities were often short-lived. Reduces the duration of the Break or Damage action of a Guard by -10 %.

Dried Horsemeat
AUncommonLong campaigns often required restocking, and the steeds of fallen enemies were as good as any farm-fresh ration. Extends the duration of a Hunt by +4 seconds.

Battleaxe Head
UncommonSander Rault was a tower of a man, terrifying in form and demeanour. Reduces the Cool-down time after summoning The Carnifex by -20 %.

Treated Blade
BUncommonDurkos Malecek stuck to the shadows, and was an efficient slaughterer. Reduces the Cool-down time after summoning The Assassin by -20 %.

Cold Steel Manacles
BUncommonAlejandro Santiago apprenticed as an armourer and showed no remorse. Reduces the Cool-down time after summoning The Jailer by -20 %.

Call To Arms
AUncommonModifies the Patrol Path with the following effects: Increases its maximum length by +4 metres. Increases its Drawing speed by +7 %.

Sharpened Mount
ARareTo stand before the Standard of the Guardia Compagnia was to stand at the threshold between life and death. Increases the Spawn duration of Standards by +15 %.

Grim Iron Mask
CRareNo method of torture was too base for Guardia Compagnia.Pain and humiliation went hand-in-hand. Survivors detected by a Guard during the Patrol Phase suffer from the Blindness Status Effect for 75 seconds.

Broken Hilt
CRareA fresh weapon is clean, even surgical; an attack with a broken one is malicious and desperate. Survivors damaged by a Guard suffer from the Haemorrhage and Mangled Status Effects for 70 seconds.

Ironworker’s Tongs
CRareVital for repairs between battles and a horrifying, gauging, tearing improvisational weapon. Causes Survivors to suffer from the Oblivious Status Effect for 60 seconds, if a Guard fails to damage them during a Hunt.

Town Watch’s Torch
ARareUpon breaching a village, the first thing they would extinguish was the torches, and with them, hope. Grants the Undetectable Status Effect during a Hunt.

Blacksmith’s Hammer
CVery RareIn their hands, everything was a weapon. Causes Survivors damaged by a Guard during a Hunt to suffer from the Broken Status Effect for 60 seconds.

Flint and Steel
BVery RareAttacks at night were not uncommon.Fear was often their greatest ally. Summoning The Carnifex has the following effect: The Auras of all Survivors within 24 metres of unbroken Pallets are revealed to you for 8 seconds.

Healing Poultice
BVery RareTheir reputation was so large, so horrible, that the mere knowledge that they were coming was enough to bring people to their knees. Summoning The Assassin has the following effect: The Auras of all Survivors within 8 metres of his Spawn location are revealed to you for 8 seconds.

Jailer's Chimes
CVery RareMany captives met the same grisly end for attempting to escape his clutches. The Auras of Survivors crossing the Patrol Path of The Jailer are revealed to you for 8 seconds.

Knight’s Contract
SVisceralThe original document contracting Tarhos to Vittorio's employ.The laws of man could not stand up, though, to natural law. Causes a Guard to linger around for 8 seconds after completing a Guard Order, triggering a Hunt, should he detect a Survivor in that time. "I fear he has left me here to die." — Vittorio Toscano

Iridescent Company Banner
AVisceralWhere this banner was raised, those who called themselves 'civilised' ran and hid, because for all their codes and laws, they had nothing resembling actual strength. Causes all Windows on the Patrol Path to be blocked to all Survivors for 25 seconds after summoning a Guard. Causes all Windows vaulted by the Hunted Survivor to be blocked to all other Survivors for the duration of the Hunt. Causes the Exit Gates to be blocked to the Hunted Survivor for the duration of the Hunt. "They huddle in their villages like parasites! They have lost the drive for power." — Tarhos Kovács
Goals for The Knight · 6
achievement
Adept Knight
prestige
Prestige III: The Knight
prestige
Prestige 25 portrait: The Knight
prestige
Prestige 50 portrait: The Knight
prestige
Prestige 75 portrait: The Knight
prestige
Prestige 100 portrait: The Knight
Tick these off on the goals page.