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Perks of the trade
Role
Tier
killer · The Nurse
Unlocks potential in your Aura-reading ability: The Auras of injured Survivors being healed or healing themselves are revealed to you within 28/30/32 metres. "Still attached to the fragments of her past life, she is drawn to those in need of help."
survivor · Kwon Tae-young
While healing an another Survivor, both you and the healed Survivor gain Elusive Status Effect. When you finish healing the Obsession, both you and the Obsession gain Elusive Status Effect for 20/25/30 seconds. Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %.The Killer can only be obsessed with one Survivor at a time."I understand computers… systems. Problems. But this… I wonder if I’ll ever understand." — Kwon Tae-young
survivor · Ace Visconti
Causes all regular Items you retrieve from a Chest to come equipped with 1 to 2 Add-ons: First Slot: 100 % chance to be equipped with an Add-on of Visceral Rarity or lower. Second Slot: 50/75/100 % chance to be equipped with an Add-on of Uncommon Rarity or lower. Ace in the Hole prevents any attached Add-ons on your currently held Item to be consumed upon escaping the Trial. "Everything that glitters isn't gold. But gold isn't worth a damn in this place, so this should come in handy." — Ace Visconti
survivor · Meg Thomas
Once the Exit Gates are powered, Adrenaline activates and triggers the following effects: Heals you to the next Health State. Grants a +50 % Haste Status Effect for 3 seconds. Adrenaline can be used while Exhausted and ignores an existing Status Effect.Adrenaline causes the Exhausted Status Effect for 60/50/40 seconds after use.
survivor · Jeff Johansen
Unlocks potential in your Aura-reading ability: You see the Auras of the 1/2/3 most recent Survivor(s) that helped you or vice versa: Rescued from a Hook. Completed a Healing action on. They also see your Aura. Aftercare resets its effects when you are hooked by the Killer. "A Mercy that Rips the Storm.Oil work to honour my best buddies who happen to be the best musicians I know. Their first album is still my favourite. It got me through a dark time in my life." — Jeff, oil on canvas, 16x16
killer · The Trapper
While carrying a Survivor, Agitation activates: Increases your Carrying speed by 6/12/18 %. Increases your Terror Radius by +12 metres. "At some point, the excitement of hooking one of us becomes more important than the desire to kill us."
survivor · Feng Min
Whenever the Killer performs the Break or Damage Action, Alert triggers: Their Aura is revealed to you for 3/4/5 seconds. "I have true sight," — Feng Min
killer · The Xenomorph
Whenever you hook a Survivor, Alien Instinct activates: The Aura of the farthest Survivor from your current location who is in the Injured State is revealed to you for 8 seconds. Causes that Survivor to suffer from the Oblivious Status Effect for 40/50/60 seconds. "Yellow light's for my eyes only." — Dallas
killer · The Houndmaster
After falling from a height, All-Shaking Thunder activates for 15/20/25 seconds: Increases the range of your Lunge Attack by +75 %. All-Shaking Thunder has a cool-down of 5 seconds. "Go on. Run. Tell your friends I'm coming for them." — Portia Maye
survivor · Yui Kimura
Unlocks potential in your Aura-reading ability: The Auras of dropped Pallets in the environment are revealed to you. While standing next to a dropped Pallet, press and hold the Active Ability button to trigger the following effect: Resets the Pallet to its upright position over 5/4/3 seconds. "I'll hit you with everything I've got. Then I'll do it again." — Yui Kimura
survivor · Rick Grimes
Unlocks potential in your Aura-reading ability: The Auras of broken Pallets are revealed to you within 24/28/32 metres. After unlocking or rummaging through 2 Chests, Apocalyptic Ingenuity gains a special ability.While standing next to the location of a broken Pallet, press and hold the Active Ability button for 4 seconds to use it: Rebuilds it as a Fragile Pallet. Fragile Pallets instantly break when dropped. "Without the fences, this place is worthless." — Rick Grimes
survivor · Élodie Rakoto
Start the Trial with 4 Tokens.While standing next to an unlocked and empty Chest, press and hold the Interaction button to perform the Rummage action: Grants the ability to retrieve an extra Item from that Chest. This consumes -1 Token and is limited to twice per Chest. Increases the Rummaging speed by 40/60/80 %.
survivor · Adam Francis
Succeeding a Skill Check while healing another Survivor grants +1 Token, up to a maximum of 3/4/5 Tokens: Suppresses Great Healing Skill Checks. Causes Good Healing Skill Checks to grant Healing progress based on the number of accumulated Tokens: 0 Tokens: -15 %. 1 Token: +0 %. 2 Tokens: +15 %. 3 Tokens: +30 % (limit of Tier I). 4 Tokens: +45 % (limit of Tier II). 5 Tokens: +60 % (limit of Tier III). Autodidact is inactive when healing using a Med-Kit. "There's no limit to what you can achieve, as long as you back with hard work." — Adam Francis
killer · The Mastermind
While carrying a Survivor, you benefit from the following effect: The Auras of other Survivors within 16/18/20 metres of your location are revealed to you.
survivor · Steve Harrington
Whenever you unhook another Survivor, you benefit from the following effect: The Aura of the Killer is revealed to you for 8 seconds. The unhooked Survivor benefits from the following effects instead for 20/25/30 seconds: Suppresses the creation of their Scratch Marks and Pools of Blood. Increases the strength of their Haste Status Effect by +10 %. "I promised to keep you shitheads safe, and that's exactly what I plan on doing." — Steve Harrington
survivor · Renato Lyra
Whenever the Killer picks up any other Survivor in the Dying State, Background Player activates for 10 seconds.While active, starting to run triggers the following effect: Grants a +50 % Haste Status Effect for 5 seconds. Background Player cannot be used while Exhausted.Background Player causes the Exhausted Status Effect for 30/25/20 seconds after use. "You forget about me?" — Renato Lyra
survivor · Dustin Henderson
After completing 20 % worth of Generator repairs, Bada Bada Boom activates: While active, press Active Ability button next to a window to install a Trap, which stays active for up to 40/50/60 seconds. The Trap tiggers when the Killer performs a vault through the window, causing the Killer to suffer from a -50 % Hindered Status Effect for 6 seconds. Bada Bada Boom deactives after triggering successfully or once the timer runs out. The Auras of Trapped Windows are revealed to all Survivors in yellow. "Never tell me the odds." — Dustin Henderson
survivor · Nea Karlsson
While falling from height, you benefit from the following effects: Suppresses all noises related to falling and landing. Reduces the duration of the Stagger upon landing by -75 %. Grants a +50 % Haste Status Effect for 3 seconds. Balanced Landing cannot be used while Exhausted.Balanced Landing causes the Exhausted Status Effect for 60/50/40 seconds after use. "I have jumped from higher places." — Nea Karlsson
killer · The Clown
You benefit from the following permanent effect: Increases your Vaulting speed by 5/10/15 %. Whenever you vault a Window, Bamboozle calls upon The Entity for the following effect: Blocks it to all Survivors for 8/12/16 seconds. Vaulting it again within that time resets the timer. Vaulting a different one transfers the effect to it instead. Bamboozle does not extend its effects to vaulting a dropped Pallet.
killer · The Cannibal
A deep bond with The Entity unlocks potential in one's Aura-reading ability. After hooking a Survivor, all Survivors who are at least 60/50/40 metres away from that Hook have their Aura revealed to you for 5 seconds. "I just can't take no pleasure in killing. There's just some things you gotta do. Don't mean you have to like it." — Drayton Sawyer
survivor · Aestri Yazar
It's time to give your audience a show.Will you bring the house down or will you choke? Press the Active Ability button while standing and motionless to enter the Performance interaction that lasts up to 15 seconds and empowers other Survivors within 16 metres of your location. The empowering effect depends on the result of you rolling a d20 and lasts for 90 seconds after completing the Performance: 1: You scream, but without notifying the Killer. 2 - 10: Skill Checks grant +1 % Progression. 11 - 19: Skill Checks grant +2 % Progression. 20: Skill Checks grant +3 % Progression. Bardic Inspiration has a cool-down of 110/100/90 seconds after completing the Performance or cancelling it. "Listen closely! I'm about to save your life!" — Aestri
killer · The Good Guy
While within 16 metres of a completed Generator, you benefit from the following effect: Grants a +5 % Haste Status Effect. This effect lingers for 1/3/5 second(s). "Surprise! Did you miss me, Andy?" — Chucky
killer · The Huntress
Whenever you trigger the Bloodlust Status Effect, Beast of Prey activates for 30/35/40 seconds: Grants the Undetectable Status Effect. "Where did she go?"
survivor · Rebecca Chambers
Completing a Healing action on another Survivor grants them the following benefits until they receive damage again: Increases their Action speeds for Blessing, Cleansing, Healing, and Unlocking by 12/14/16 %.
survivor · Nancy Wheeler
While repairing any Generator, you and the other Survivors benefit from the following primary effect: The Aura of that Generator is revealed to all Survivors and highlighted in yellow. Whenever the Killer downs another Survivor while you are repairing, you benefit from the following secondary effect: The Auras of all Survivors are revealed to you for 20/25/30 seconds. "Let's burn that lab to the ground." — Nancy Wheeler
survivor · Leon S. Kennedy
Pain hurts you as much as anyone, but you would prefer others do not know that. When healing yourself or another Survivor, you benefit from the following effects: Suppresses all noises related to Healing and Grunts of Pain. Failed Healing Skill Checks do not trigger a Loud Noise Notification. Reduces the Penalty to 3/2/1 % of the total Progression. "I can do this." — Leon Scott Kennedy
killer
Unlocks potential in your Aura-reading ability.Whenever a Generator is completed, Bitter Murmur triggers its primary effect: The Auras of any Survivors within 16 metres of that Generator are revealed to you for 5 seconds. Once the last Generator is completed, Bitter Murmur triggers its secondary effect: The Auras of all Survivors are revealed to you for 5/7/10 seconds.
survivor · Jill Valentine
After repairing Generators for the equivalent of 40 % of Progression, Blast Mine activates.While active, press the Active Ability button while standing next to a Generator to install a trap to it with a countdown of 100/110/120 seconds: Trips half-way through the Killer attempting to damage the Trapped Generator: Stuns the Killer for 4 seconds. Blinds all Players within 12.5 metres of the Trapped Generator. The trap is deactivated after its countdown has elapsed or it is tripped. The Auras of Trapped Generators are revealed to all Survivors in yellow. "You want S.T.A.R.S.? I'll give you S.T.A.R.S.!" — Jill Valentine
killer · The Oni
Whenever you hook a Survivor, Blood Echo triggers its effect: Causes all Survivors in the Injured State to suffer from the Exhausted and Haemorrhage Status Effects for 20/25/30 seconds. "Attack an enemy with precision and their allies will feel it." — Renjiro's Doctrine 6:3
survivor · Cheryl Mason
It is as if a latent part of yourself has awakened.You feel like you can reach out beyond yourself for assistance. When either you or the Obsession become injured by any means, Blood Pact activates: Your Auras are constantly revealed to one another. Completing a Healing Action on the Obsession or having them complete one on yourself, grants both of you a 5/6/7 % Haste Status Effect. This effect lasts for as long as you both remain within 16 metres of one another. Blood Pact is temporarily disabled if you yourself are the Obsession. Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %.The Killer can only be obsessed with one Survivor at a time.
survivor · Renato Lyra
After being unhooked by any means, Blood Rush activates for 40/50/60 seconds.While active, press the Active Ability button to trigger the following effect: Instantly recover from an existing Exhausted Status Effect. Blood Rush does not cause the Exhausted Status Effect.Blood Rush is deactivated prematurely when performing a Conspicuous Action.Blood Rush deactivates after use and is disabled for the remainder of the Trial once the Exit Gates are powered. "Just gotta... push through!" — Renato Lyra
killer · The Nightmare
As soon as at least one Exit Gate is opened, Blood Warden activates: The Auras of Survivors are revealed to you, whenever they are inside the Exit Gate. Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to trigger the following effect: Blocks all opened Exit Gates for 40/50/60 seconds, preventing any remaining Survivor from leaving the Trial through them. "This is my world. And you can't ever leave." — Freddy Krueger
killer · The Wraith
Bloodhound causes the following effects: Pools of Blood left by injured Survivors appear in bright red. Extends their lifetime by 2/3/4 seconds. "Pebbles shimmering in the moonlight; my life drips down in a trail so easy to follow."
survivor · Kate Denson
You are a battler and do everything to escape a foe's grasp. While being carried by the Killer, the following effects apply: Increases the strength of the Struggle Effects on the Killer from your Wiggling by 60/70/80 %. Suppresses the ability of the Killer to read the Auras of all Hooks within 16 metres. Grants +33 % of your current Wiggle progression upon landing, if the Killer drops from height. "Buck and Wild,Swing to be free,Your hands just can't keep ahold of me." — Kate Denson's "Boil Over"
survivor · Dwight Fairfield
Unlocks potential in your Aura-reading ability: The Auras of all other Survivors are revealed to you within 20/28/36 metres. "We have to work as a team, I need you to survive so that I can survive!" — Dwight Fairfield
survivor · Mikaela Reid
A Boon that offers comfort amidst the terror. Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects: Increases the Altruistic Healing speeds by 50/75/100 % when not using a Med-Kit. If a Survivor is injured, their Aura is revealed to all other Survivors. Survivors can only be affected by one instance of Boon: Circle of Healing at a time. Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem. "Try this, it is better than anything you'll find in a pharmacy." — Mikaela Reid
survivor · Yoichi Asakawa
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects: Grants a +3 % Haste Status Effect. This effect lingers for 2/3/4 seconds after leaving the Boon Totem's range. Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem.
survivor · Jonah Vasquez
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects: Increases the Recovery speed while in the Dying State by 90/95/100 %. Unlocks the Self-Recovery ability, allowing them to fully recover from the Dying State. Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem. "It is not our time to die... probably." — Jonah Vasquez
survivor · Alan Wake
Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects: The Auras of all Chests and Generators are highlighted to you in blue. Increases your Action speeds for Blessing and Cleansing by 6/8/10 % while you have a lit Boon Totem. Survivors can only be affected by one instance of Boon: Illumination at a time. Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem. "A shift in reality. Heavy with hidden meanings." — Return
survivor · Mikaela Reid
A Boon that conceals the truth. Press and hold the Active Ability button on a Dull or Hex Totem to bless it and create a Boon Totem.All Survivors within 24 metres hear soft chimes ringing out and benefit from its Boon Effects: Scratch Marks are suppressed. Auras are hidden from The Killer. Both effects linger for 2/3/4 seconds after leaving the Boon Totem's range. Only one Totem can be blessed by your Boon Perks at a time and all of their effects are active on the same Boon Totem. "Stick to the shadows and cover your tracks." — Mikaela Reid
survivor · William "Bill" Overbeck
Whenever you unhook another Survivor, they benefit from the following effects: Extends the duration of the Endurance Status Effect by 6/8/10 seconds to 21/23/25 seconds. Endurance is cancelled prematurely when performing a Conspicuous Action of any kind. Extends the duration of the Haste Status Effect by +10 seconds to 25 seconds. "Probably stings like hell, but it ain't gonna kill ya. Up and at 'em soldier. Time to move!" — Bill Overbeck
survivor · Claudette Morel
You benefit from the following permanent effect: Increases your Healing speed by 30/40/50 %. "Basic Botany Knowledge could save your life someday" — Claudette Morel
survivor · Jeff Johansen
After you are unhooked by any means, Breakdown triggers its effects: Instantly breaks that Hook. Increases its Auto-Repair timer to 180 seconds. The Aura of the Killer is revealed to you for 4/5/6 seconds. "Charge from the Belly of the Beast.Here's a sketch/painting on a piece of wood I saw by the side of this road. I felt like it got a story to tell. And it didn't waste its second chance." — Jeff, ink and oil wash on slice of wood, 12x16
survivor · Yui Kimura
While within 5 metres of the Killer carrying another Survivor, the following effects apply: Grants you a 6/8/10 % Haste Status Effect. Increases the Wiggling speed of the carried Survivor by +25 %. Survivors can only be affected by one instance of Breakout at a time. "Come, we are going to rip our way out of this." — Yui Kimura
killer · The Trapper
While performing the Break or Damage action on Breakable Walls, Pallets, or Generators, Brutal Strength triggers its effect: Increases the Action speed by 10/15/20 %. "It is more than muscles. A dark power motivates the beast."
survivor · Ashley J. Williams
Whenever you are healing a dying Survivor, Buckle Up activates:During the Healing action, you and the dying Survivor benefit from the following primary effect: The Aura of the Killer is revealed to you both. After completing the Healing action, the other Survivor benefits from the following secondary effects for 3/4/5 seconds: Suppresses the creation of their Scratch Marks. Grants them a +50 % Haste Status Effect. Buckle Up does not cause the Exhausted Status Effect. "Ghost beaters never leave a man behind." — Ash Williams
survivor · Felix Richter
While hiding inside a Locker with a depleted Item equipped, Built to Last triggers the following effect after 12/10/8 seconds: Recharges the Item to one of the following percentages: First time: 99 %. Second time: 66 %. Third time: 33 %. Built to Last is disabled for the remainder of the Trial after triggering its effect for the third time. "Architecture is the soul of civilisation." — Felix Richter
killer · The Onryō
After performing the Damage Generator action on a Generator, Call of Brine applies its effects to it for 70 seconds: Increases its Regression speed to 130/140/150 % of the default value. Highlights its Aura to you in yellow. Triggers a Loud Noise Notification whenever a Survivor succeeds a Good Skill Check while repairing it.
survivor · Jake Park
You experience the following effects during a Trial: Nearby Crows no longer fly off and alert others to your presence, unless you come within touching distance. Suppresses the urge to scream from any cause at all times. Suppresses all noises related to interacting with the following Props: Chests Totems Reduces the Action speeds for Blessing, Cleansing, and Unlocking by 40/35/30 %.
survivor · Steve Harrington
If you are hooked and enter the Struggle Phase, Camaraderie activates: Pauses the Struggle Phase timer for 26/30/34 seconds as soon as any Survivor comes within 16 metres of your Hook. "So, remember once you get in there... pretend like you don't care. There you go, you're learning my friend. You're learning." — Steve Harrington
survivor · Alan Wake
While shining a Flashlight, Champion of Light triggers its primary effect: Grants a +50 % Haste Status Effect. After blinding the Killer by any means, Champion of Light triggers its secondary effect: Causes the Killer to suffer from a -20 % Hindered Status Effect for 6 seconds. This effect does not stack. Champion of Light applies a cool-down of 60/50/40 seconds after blinding the Killer. "I squeezed the Flashlight like my life depended on it, willing it to stop coming any closer." — Departure
survivor · Dustin Henderson
You start the Trial with 2 Tokens. While hiding inside a Locker and holding a non-event Toolbox, press Active Ability button to spend 1 Token and transform your Error into a Med-Kit of the same rarity with a random add-on of the same rarity. The new Med-kit has 80/90/100 seconds of its charges. "Oh my god, oh my god, oh my god, oh my god." — Dustin Henderson
survivor · Ellen Ripley
After repairing Generators for a total of 20 %, Chemical Trap activates: Press the Active Ability button while near a dropped Pallet to install a Trap, which stays active for 40/50/60 seconds. When the Killer breaks the Trapped Pallet, its Trap explodes, spraying the Killer with a chemical compound: Causes the Killer to suffer from a -50 % Hindered Status Effect for 4 seconds. Chemical Trap deactivates after triggering successfully or once the timer runs out. The Auras of Trapped Pallets are revealed to all Survivors in yellow. "How do we kill it, Ash?" — Ellen Ripley
survivor · Mikaela Reid
After cleansing or blessing a Totem, Clairvoyance activates.While active, press and hold the Use Item button when empty-handed to unlock your full Aura-reading potential: The Auras of the following objects within 64 metres are revealed to you for as long as you uphold the interaction, up to a maximum of 10/11/12 seconds: Chests Exit Gate Switches Generators Hatch Hooks "Does anyone else see that? Just me?" — Mikaela Reid
survivor · Taurie Cain
After completing a Healing action on another Survivor, Clean Break activates.Press the Active Ability button while being healed by another Survivor to trigger the following effects: Suffer from the Broken Status Effect. You are automatically healed 1 Health State after 80/70/60 seconds. This effect is cancelled prematurely if you enter the Dying State. Clean Break does not activate if you already suffer from Broken.Clean Break deactivates after healing you. "I'll be fine! Don't stick your neck out for me." — Taurie Cain
survivor · Rick Grimes
After unhooking a Survivor, while crouched and stationary, press the Active Ability button to trigger the following effects: Suppresses the creation of Grunts of Pain, Pools of Blood, and Scratch Marks for all injured or dying Survivors within 24 metres of your location for the next 10/12.5/15 seconds. Causes you to scream and reveal your Aura to the Killer for 5 seconds. "We're the ones who live." — Rick Grimes
survivor · Michonne Grimes
After having completed a Healing action on another Survivor, whenever you are in the Dying State, Conviction activates.While active, press the Active Ability button after reaching at least 25 % Recovery progress to trigger the following effects: Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State. Inflicts the Broken Status Effect. Causes you to automatically re-enter the Dying State after 20/25/30 seconds. "It's enough to keep going. Keep trying. Keep fighting. Keep dreaming." — Michonne Grimes
survivor · Jonah Vasquez
You start the Trial with 1/2/3 Token(s) and succeeding a Great Skill Check grants +1 Token, up to a maximum of 5 Tokens.While any other Survivor performs a skilful interaction that can trigger Skill Checks, they benefit from the following effects: Converts any Failed Skill Check into a Good Skill Check. This consumes -1 Token. The Aura of that Survivor is revealed to you for 6 seconds. Corrective Action does not apply to special Skill Checks. "Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez
killer · The Plague
Your prayers invoke a dark power that meddles with the Survivors' chances of survival. At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds. Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State. "It shall be known across the land that the Gods curse the unfaithful." — (The Tablet of Adiris, 3.7)
killer · The Clown
Survivors inside your Terror Radius suffer from the following effects: Reduces all Healing speeds by 30/40/50 %. Increases the Pointer-Rotation speed of Healing Skill Checks by +50 %.
survivor · Jill Valentine
You benefit from the following permanent effect: Increases the default value of your Cleansing speed to 125 %. Whenever you cleanse a Totem, Counterforce triggers the following effects: Increases your Cleansing speed by a stack-able +25 %. The Aura of the Totem farthest from your current location is revealed to you for 10/12/14 seconds. "I don't mind a little detective work." — Jill Valentine
killer · The Twins
As the end nears, you go in for the kill. Whenever a Generator is completed, Coup de Grâce gains +2 Tokens, up to a maximum of 10 Tokens per Trial: Increases the range of your next Lunge Attack by 70/75/80 %, while consuming -1 Token. Coup de Grâce can only hold a maximum of 5 Tokens at a time.
survivor
While inside the Killer's Terror Radius, the Killer leaves behind Light Marks that you can see. Light Marks have a duration of 10 seconds While standing on a Light Mark, gain Elusive Status Effect. This lingers for 3/4/5 seconds. "The witness has said enough, Your Honor. No further questions." — Shane Wiigwaas
killer · The Demogorgon
Whenever a Generator is completed, Cruel Limits triggers its effect for 20/25/30 seconds: Blocks all Windows for all Survivors. The Auras of the Blocked Windows are revealed to you and highlighted in yellow. "The specimen seems to be able to affect the state of nearby objects, as if they existed in some other form within a dimension alternate to our own." — Hawkins National Laboratory
survivor · Thalita Lyra
After performing a Rushed Vault action while being chased, Cut Loose activates for 4/5/6 seconds: Suppresses all noises related to the Rushed Vault action, including the Loud Noise Notification for the Killer. While active, performing another Rushed Vault action resets the timer each time. Cut Loose has a cool-down of 45 seconds after use and the timer has elapsed. "I know how we can get out of here! Quick, this way!" — Thalita Lyra
survivor · Kate Denson
When performing a Rushed action to vault a Window or exit a Locker, Dance With Me triggers its effect: Suppresses the creation of your Scratch Marks for 5 seconds. Dance With Me has a cool-down of 20/20/15 seconds. "Another show's off and runnin',Dance with me, cuz there's a storm a commin'Follow my boots, try to keep up,Dance with me, until sun up." — Kate Denson's "Dance with Me"
killer · The Lich
Whenever you are vaulting a Window, you benefit from the following effect: Increases the Vaulting speed by 15/20/25 %. Whenever you are stunned with a Pallet or blinded by any means, you suffer from the following effects: Reduces the Recovery speed from Pallet Stuns by -15 %. Increases the duration of Killer Blinds by +15 %. "Run all you want. I will not be denied." — Vecna
killer · The Plague
Whenever the Obsession becomes injured by any means, Dark Devotion activates for 35/40/45 seconds: Transfers your Terror Radius to the Obsession. This Terror Radius is set to 40 metres. Grants the Undetectable Status Effect. You can only be obsessed with one Survivor at a time. "And terror shall take hold of a defiant non-believer, who shall falsely announce my arrival." — (The Tablet of Adiris, 48.9)
survivor
Unlocks potential in your Aura-reading ability.Whenever a Generator is completed, Dark Sense activates: The Aura of the Killer is revealed to you for 5/7/10 seconds once they come within 24 metres of your location. Dark Sense deactivates after use. "Take it from an old-timer: Slow down, don't rush and try not to worry so much! The best way to beat him is to know how he thinks." — Murf, The Lost Tapes
killer · The Dredge
Searching a Locker has the following effect: The Auras of Survivors within 8 metres of any Locker are revealed to you for 6/7/8 seconds. Darkness Revealed has a cool-down of 30 seconds. "Stay in the light, my children. In darkness, your fear will expose you." — Otto Stamper
survivor · David King
After being unhooked by any means, Dead Hard activates:While injured and running, press the Active Ability button to trigger the following effect: Grants the Endurance Status Effect for 0.5 seconds. Dead Hard cannot be used while Exhausted.Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. "We were walkin' through t'ginnel one night when a beer bottle flew past me, then another, and another.I thought to myself "Gonna 'ave some fun 'ere lads, let's get stuck in!".It were a right dust up, I swear down!" — David King
killer · The Deathslinger
After hooking a Survivor, Dead Man's Switch triggers its effect: Blocks the first Generator any Survivor stops repairing for 25/30/35 seconds. The Blocked Generator is highlighted to you in white. Dead Man's Switch cannot activate if its effect is still active from a previous activation. "I've seen the look on a man's face when he realises he's going to die." — Caleb Quinn
survivor · Alan Wake
Whenever you are in the Injured State, Deadline activates: Increases the Odds of triggering Skill Checks by 6/8/10 % while repairing or healing. Causes Skill Checks to appear in random places. Reduces the penalty for missed Skill Checks by -50 %. "The night had been one desperate situation after another." — Departure
killer · The Cenobite
Each time a Generator is completed, No Holds Barred calls upon The Entity for the following effects: Blocks the Generator with the most Progression for 15/20/25 seconds. The Aura of the Blocked Generator is highlighted to you in white.
killer · The Executioner
Whenever a Survivor finishes healing another Survivor for the equivalent of 1 Health State, Deathbound activates: Causes the Healer to scream and reveal their location. Causes the Healer to suffer from the Oblivious Status Effect whenever they are farther than 12/8/4 metres from the other Survivor. The Healer sees the Aura of the Healed Survivor while Deathbound is active. Deathbound deactivates after the Healer loses a Health State.
survivor · Élodie Rakoto
Press and hold the Sprint button while interacting with a Locker for the following effects: Suppresses the creation of your Scratch Marks and Pools of Blood for 5 seconds. Causes you to run past the targeted Locker, instead of entering it. Causes its doors to swiftly open and close again, feining you having entered it in a rush. Triggers a Loud Noise Notification for the Killer at its location. Deception has a cool-down of 25/20/15 seconds.
survivor · Laurie Strode
Using whatever is at hand, you stab your aggressor in an ultimate attempt to escape. After being unhooked or unhooking yourself, Will to Live activates for the next 40/50/60 seconds: When grabbed or picked up by the Killer, succeed a Skill Check to stab the Killer and escape from their grasp. Stuns the Killer for 4 seconds. Causes you to become the next Obsession. Will to Live is deactivated once the Exit Gates are powered.Will to Live is disabled for the remainder of the Trial after use. Will to Live is deactivated prematurely when performing a Conspicuous Action. Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.The Killer can only be obsessed with one Survivor at a time.
killer
Unlocks potential in your Aura-reading ability.Whenever a Survivor reads your Aura, Deerstalker activates for the same duration as their Aura-reading action: The Aura of that Survivor is revealed to you. Furthermore, the following effect triggers automatically every 40/35/30 seconds: Your Aura is revealed for 3 seconds to the Survivor with currently the lowest cumulative Chase time.
survivor
Unlocks potential in your Aura-reading ability: The Auras of whichever 3 Generators are currently in closest proximity to one another are revealed to you. Increases your Repair speed on those Generators by 4/5/6 %.
survivor · Adam Francis
After safely unhooking another Survivor, Deliverance activates: Grants the ability to perform a successful Self-Unhook at any point during the first Hook Stage. Causes the Broken Status Effect for 100/80/60 seconds after unhooking yourself. Deliverance cannot be used during the second Hook Stage or if you are hooked as the Last Survivor Standing.Deliverance is disabled for the remainder of the Trial after use. "I was raised by a strict man who taught me how to make the best of a bad situation." — Adam Francis
survivor · Felix Richter
Whenever any Survivor, including yourself, is not in the Healthy State, Desperate Measures activates: Increases your Action speeds for Healing and Unhooking by a stack-able 16/18/20 % per injured, dying, or hooked Survivor, up to a maximum of 64/72/80 %. "When they come with a wrecking ball, build stronger walls." — Felix Richter
survivor · Detective Tapp
Unlocks potential in your Aura-reading ability.Whenever a Generator is completed, Detective's Hunch triggers its effect: The Auras of the following objects within 32/48/64 metres of your location are revealed to you for 20 seconds: Chests Generators Totems "Are you able to tell us where you were last night?" — Detective David Tapp
killer · The Legion
Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura. When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator. After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds. "Smartasses get killed. We always see to that." — The Legion
killer · The Dredge
After 3 seconds of injuring a Survivor by any means, Dissolution activates for 12/16/20 seconds: Instantly breaks the next Pallet that Survivor performs a Fast Vault across while inside your Terror Radius. "The Garden shall be a place of perfect Joy; through Joy, nothing shall stand in our way." — Otto Stamper
survivor · Jeff Johansen
Start the Trial with 1 Token.Whenever the Killer attempts to read your Aura, Distortion automatically consumes -1 Token to trigger the following effects for 8/10/12 seconds: Blocks your Aura from being read. Suppresses the creation of your Scratch Marks. Distortion recharges +1 Token every 15 seconds of being chased by the Killer, and can hold 2 Tokens.Distortion does not trigger its effects while in the Dying State.
killer
You benefit from the following permanent effect: Increases your Terror Radius by 20/25/30 %.
survivor · Adam Francis
After staying in the Terror Radius without being chased for 30/25/20 seconds, Diversion activates.While active, press the Active Ability button while crouched and motionless to throw a pebble in the direction you are facing: Creates a distraction for the Killer at its landing location 20 metres away: Triggers a Loud Noise Notification. Creates fake Scratch Marks. Diversion deactivates after use. "There's what is easy and then there's what is right. If you confuse the two, there's no telling what you become." — Adam Francis
survivor · Orela Rose
When healing another Survivor, depending on their accumulated Hook Stages, you benefit from the following effects: Increases your Altruistic Healing speed by 30/40/50 % per Hook Stage, up to a maximum of 60/80/100 %. Increases the Progression bonus of Great Healing Skill Checks by +3 % per Hook Stage, up to a maximum of +6 %. "Look at me. My name's Orela, and I'm gonna make sure you're all right." — Orela Rose
killer · The Dark Lord
The power you wield over the land strikes terror in the hearts of all who cross your path. The first time each Chest and each Totem are interacted with by a Survivor, Dominance triggers its effect: Calls upon The Entity to block it for 8/12/16 seconds. The Aura of the blocked Prop is revealed to you in white. "Tragic, is it not? How powerless you must feel." — Dracula
killer · The Blight
After performing the Damage Generator action on a Generator, Dragon's Grip activates for 30 seconds.While active, the first Survivor interacting with that Generator suffers from the following effects: Causes them to scream and reveal their location for 4 seconds. Inflicts the Exposed Status Effect for 60 seconds. Dragon's Grip has a cool-down of 60/45/30 seconds. "Such potential in this compound... even the slightest trace causes unnatural effects." — Journal of Talbot Grimes
survivor · Nicolas Cage
Whenever you are at full health, Dramaturgy activates.While active, press the Active Ability button while running to run with knees high for 0.5 seconds before benefitting from the following primary effect: Grants a +25 Haste Status Effect for 2 seconds. Afterwards, Dramaturgy triggers any one of the following secondary effects, but never the same one twice in a row: Grants a second instance of the primary Haste Status Effect. Inflicts the Exposed Status Effect for 12 seconds. Causes you to scream. Grants a randomly selected Rare Item pre-equipped with a random selection of Add-ons. This causes you to automatically drop any previously held Item. Dramaturgy cannot be used while Exhausted.Dramaturgy causes the Exhausted Status Effect for 60/50/40 seconds. "Take the part. It's a good movie, h
survivor · Orela Rose
While healthy, taking a Protection Hit causes all other Survivors within 12 metres of your location to benefit from the following effect: Grants them a +25 % Haste Status Effect for 4/5/6 seconds. "Don't worry about me. I've got a knack for bouncing back." — Orela Rose
killer · The Shape
Each time you hook a Survivor other than your Obsession, you gain +1 Token: For as long as the Obsession is alive, all other Survivors suffer from a stack-able 2/2.5/3 % per Token Action Speed penalty to Repairing, Healing, and Sabotaging, up to a maximum of 22/27.5/33 % or 11 Tokens. The Obsession is unaffected by this penalty and instead granted a permanent +33 % Action Speed bonus to Unhooking and Healing other Survivors. You can only be obsessed with one Survivor at a time.
survivor · Yoichi Asakawa
You benefit from the following permanent primary effect: Increases your Altruistic Healing speed by 25/30/35 %. Whenever any other Survivor is injured, Empathic Connection applies its secondary effect: Your Aura as a potential Healer is revealed to them.
survivor · Claudette Morel
Unlocks potential in your Aura-reading ability: The Auras of injured or dying Survivors are revealed to you within 64/96/128 metres.
killer · The Hillbilly
You benefit from the following effect: Reduces the duration of Pallet Stuns by 40/45/50 %. This effect does not apply when stunned while carrying a Survivor. "He stops at nothing."
killer · The Nemesis
Performing the Damage Generator action on Generators highlights their Auras in yellow.Whenever a Survivor enters the Dying State by any means, Eruption triggers the following effects on all highlighted Generators: Causes them to explode, damaging them. Instantly regresses them by -10 % of their total Progression. Causes them to start regressing afterwards. Causes all Survivors currently repairing them to suffer from the following effects: Causes them to scream. Their Auras are revealed to you for 8/10/12 seconds. Eruption has a cool-down of 30 seconds after triggering its effects, which also resets the highlighted Auras. "It can use weapons?" — Jill Valentine
survivor · Eleven
Crouch for 4 seconds to activate this perk. While active: You see the Auras of Survivors, the Killer, and a variety of objects. These are revealed in an expanding 44 meter radius.. Revealed objects include Chests, Exit Gate, Generators, Hatch, Items, Pallets, Totems, and Windows. You gain Elusive and Oblivious Status Effects When you stop crouching, or after 11 seconds, all effects of this perk end and it enters a 60/50/40 seconds cooldown. "What is friend?" — Eleven
survivor · Trevor Belmont
While holding an Item, stunning the Killer by dropping a Pallet causes the following effects: Recharges the Item by +75 %. Upgrades its Rarity to the next available Tier. Exultation has a cool-down of 30/25/20 seconds. "You will not take me this day!" — Trevor
survivor · Trevor Belmont
Whenever a Generator is completed, the Aura of the Killer is revealed to you for 1/2/3 seconds. Extends the duration of all instances of the Killer's Aura being revealed to you by +2 seconds. Eyes of Belmont benefits from its own effect. "Ha! Your secret has been revealed!" — Trevor
survivor · Lee Yun-jin
Whenever you unhook a Survivor, Fast Track is granted 1 Token, up to a maximum of 1/2/3 Token(s) Succeeding a Great Repair Skill Check consumes all accumulated Tokens. Permanently reduces the Repair Charges requirement of that Generator by 5 charges per Token. "The weak are sacrificed first. It's nature, it's business... it's the truth most refuse to face." — Yun-Jin Lee
survivor · Lara Croft
The threat of danger can motivate any creature to strengthen its resolve. Whenever you are healthy, Finesse activates: Increases your Vaulting speed for a Fast Vault by +20 %. Finesse has a cool-down of 40/35/30 seconds after performing a Fast Vault. "Just need to push myself a bit further." — Lara Croft
killer · The Nightmare
The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. For each completed Generator, Fire Up gains +1 Token, up to a maximum of 5 Tokens: Increases the Action speeds for the following interactions by a stack-able 4/5/6 % per Token, up to a maximum of 20/25/30 %: Picking up and dropping Survivors. Breaking Breakable Walls and dropped Pallets. Damaging Generators. Vaulting Windows. "Now why don't you just fucking die?" — Freddy Krueger
survivor · Kwon Tae-young
This perk activates while you are being chased by the Killer or are inside the Killer's Terror Radius: After you drop a Pallet, you start moving 50 % earlier. See the auras of the 5 closest Pallets and Windows. This perk goes on a 40/35/30 seconds cool-down when you drop a Pallet."Every problem has a solution. It’s only a question of complexity." — Kwon Tae-young
survivor · Nancy Wheeler
You benefit from the following permanent effects: Increases your Walking speed by 10/15/20 %. Unlocks the ability to see your own Scratch Marks. "I wanna finish what we started. I want to kill it." — Nancy Wheeler
survivor · Leon S. Kennedy
You have adapted to a world in chaos and making what you can from the debris. After repairing Generators for a total of 50/45/40 %, Flashbang activates: Press the Active Ability button while hiding inside a Locker to craft a Flash Grenade. Flashbang deactivates after use. "Get outta my face!" — Leon Scott Kennedy
survivor · Ashley J. Williams
Recovering in the Dying State also charges the Wiggle Meter at 50 % of the Recovery rate and up to a maximum of 40/45/50 % of Wiggle Progression. "Catch ya on the flip-flop." — Ash Williams
survivor · Kwon Tae-young
Whenever a Generator is completed, gain a token, up to 5. For each token: Bless and cleanse Totems 8/9/10 % faster. Heal 8/9/10 % faster. Unhook Survivors 8/9/10 % faster. "I’m sorry… I didn’t realize I was working so late." — Kwon Tae-young
survivor · Vittorio Toscano
Unlocks potential in your Aura-reading ability while repairing Generators: The Aura of the Killer is revealed to you for 4/5/6 seconds after succeeding a Great Repair Skill Check. "I have seen great cruelty... and I have also seen another way." — Vittorio Toscano
survivor · Zarina Kassir
While healthy and healing another Survivor without using a Med-Kit, press the Active Ability button to trigger the following effects: Trade 1 Health State with the other Survivor: Instantly heals them to the Injured State, if they were dying or suffering from the Deep Wound Status Effect. Instantly heals them to full health, if they were injured. You yourself become injured and suffer from the Broken Status Effect for 80/70/60 seconds. You become the Killer's Obsession, if not already. Reduces your chance of becoming the initial Obsession by reducing the default value by -100 %.The Killer can only be obsessed with one Survivor at a time. "We can write our own story and decide how it really ends." — Zarina Kassir
killer · The Singularity
Whenever a Survivor is put into the Dying State by any means, Forced Hesitation triggers its effect: Causes all other Survivors within 16 metres of them suffer from a -20 % Hindered Status Effect for 10 seconds. Forced Hesitation has a cool-down of 40/35/30 seconds. "THE ORGANIC MIND'S CAPACITY FOR EMPATHY GOES BEYOND HINDRANCE!" — HUX-A7-13
killer · The Executioner
Whenever a Survivor triggers a Protection Hit, they suffer from the following effect: Inflicts the Broken Status Effect for 60/70/80 seconds.
killer · The Ghoul
Whenever a Survivors takes damage, Forever Entwined gains +1 Token, up to a maximum of 6/7/8 Tokens: Increases the Action speeds for Dropping, Hooking, and Picking up a Survivor by a stack-able +4 % per Token, up to a maximum of 24/28/32 %. "You tried to devour me so you have no room to complain if I eat you, do you?" — Ken Kaneki
killer · The Cannibal
Survivors hit with your vicious Basic Attack drop any equipped Item on impact: The Auras of lost Items are revealed to within 32/48/64 metres. "Sally, I hear something. Stop! Stop!" — Franklin Hardesty
survivor · Thalita Lyra
Each time you complete a Generator together with at least one other Survivor, Friendly Competition activates: Increases the Repair speed of all participating Survivors, including yourself, by +5 % for 100/110/120 seconds. "C'mon, let's do this!" — Thalita Lyra
killer · The Good Guy
When you hook any Survivors that is not the Obsession, the following effects apply to the Obsession: Their Aura is revealed for 6/8/10 seconds. They suffer from the Exposed Status Effect for 20 seconds. When you hook the Obsession, the following effects apply to a random Survivor: Causes the Survivor to scream and reveal their location to the Killer. They become the new Obsession. You can only be obsessed with one Survivor at a time. "I got some fresh meat lined up, and I'm not gonna let you spoil it, not this time!" — Chucky
killer · The Ghost Face
After hooking the Obsession, you benefit from the following effects for 14/16/18 seconds: Grants the Undetectable Status Effect. Grants a +10 % Haste Status Effect. Whenever the Obsession is unhooked by another Survivor, the Obsession Status transfers to their Rescuer.You can only be obsessed with one Survivor at a time. "You have no idea what I have planned for you. It'll be in the news for weeks. I'll make sure of that." — The Ghost Face
killer · The Skull Merchant
Whenever you hit the Survivor with currently the highest cumulative Chase time with a Basic Attack, Game Afoot triggers its primary effect: Causes the Obsession Status to transfer to that Survivor. While chasing the Obsession, performing the Break or Damage action causes Game Afoot to trigger its secondary effect: Grants a +7 % Haste Status Effect for 8/9/10 seconds. You can only be obsessed with one Survivor at a time. "This one might actually be a challenge..." — Sonhadores Sombrios, Issue #3
killer · The Deathslinger
After a Survivor loses a Health State, Gearhead activates for 30 seconds: While Gearhead is active, a Survivor succeeding a Good Skill Check while repairing reveals their Aura to you for 6/7/8 seconds. "Sometimes a man's best work is what puts him in the grave." — The Prison Warden
killer · The Singularity
Whenever a Survivor loses a Health State by any means, Genetic Limits triggers its effect: Causes them to suffer from the Exhausted Status Effect for 6/7/8 seconds. "THE ORGANIC BODY IS SO LIMITED!" — HUX-A7-13
survivor · Vee Boonyasak
While suffering from the Exhausted Status Effect, you benefit from the following effects: Causes your Scratch Marks to disappear +50 % faster. Increases your Recovery rate from that Status Effect by 5/7.5/10 %. Ghost Notes does not cause the Exhausted Status Effect. "Let's take it to the bridge!" — Vee Boonyasak
killer · The Artist
Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the Hook: 1-3 Tokens: Blocks all Generators for 6/8/10 seconds. 4 Tokens: Blocks all Generators for 40 seconds and the Aura of the Obsession is revealed to you for 6 seconds. "Are we nothing but prisoners to our sorrow?" — Carmina Mora
survivor · Lara Croft
Live long enough, and survival will run in your blood. After unlocking a Chest and either blessing or cleansing a Totem, Hardened activates: Suppresses the urge to scream from any cause and instead causes the Aura of the Killer to be revealed to you for 3/4/5 seconds. "Got to keep quiet. That thing is still out there." — Lara Croft
killer · The Animatronic
Whenever a Survivor stops opening an Exit Gate after accumulating at least 80 % Progression towards being opened, Haywire causes it to regress: Regresses at a rate of 80/90/100 % of the normal Gate-Opening speed. Causes Survivors to see the lights atop the switch flickering randomly while it regresses. "There will be no redemption for you." — Springtrap
survivor · Jane Romero
After hiding in a Locker for 3 seconds, Head On activates.While active, hold the Sprint button while exiting the Locker to trigger its effect: Causes you to forcefully launch yourself from the Locker, stunning the Killer if they are too close to it: Has a Stun range of 2.5 metres. Has a Stun duration of 3 seconds. Triggers a Loud Noise Notification for the Killer upon missing. Head On cannot be used while Exhausted.Head On causes the Exhausted Status Effect for 60/50/40 seconds on a successful stun. "People are remembered for the challenges they overcome. You can run away and forget what you're capable of or you can face your fears and remind the world of who you are." — Jane Romero
killer · The Animatronic
After performing the Damage Generator action, Help Wanted activates: Causes that Generator to become a Compromised Generator. Once the Compromised Generator is completed, you benefit from the following effect for 40/50/60 seconds: Increases the Recovery speed of successful Basic Attacks by +25 %. "You only think you are in control..." — Springtrap
killer · The Blight
Hex: Blood Favour lights a Hex Totem at the start of the Trial, cursing Survivors with its Hex Effects.Whenever a Survivor loses a Health State by any means, Hex: Blood Favour triggers its effect for 15 seconds: Blocks all upright Pallets within 24/28/32 metres of that Survivor. Blocked Pallets cannot be dropped by any Survivor. The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "It would be no leap of the imagination to suggest that the Trials are a biological response of sorts." — Journal of Talbot Grimes
killer · The Trickster
Whenever a Survivors performs a Rushed Vault action at a Window, Hex: Crowd Control activates on a random Totem and triggers its effect: Blocks that Window for all Survivors. Increases basic-vault speed of blocked Windows by 15 % Reveals auras of blocked Windows within 24 metres Hex: Crowd Control has a limit of 4/5/6 Windows it can affect at a time.The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "You have no control. People like you never did." — Ji-Woon Hak
killer · The Hag
Hex: Devour Hope lights a Hex Totem at the start of the Trial, cursing Survivors with its Hex Effects.Whenever a Survivor is unhooked at least 24 metres from your location, Hex: Devour Hope gains +1 Token, up to a maximum of 5 Tokens: At 2 Tokens: 10 seconds after hooking a Survivor, you are granted a 3/4/5 % Haste Status Effect for 10 seconds. At 3 Tokens: Afflicts all Survivors with the Exposed Status Effect. At 5 Tokens: Unlocks the Kill ability, allowing you to kill dying Survivors by your own hands. The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "If you do nothing, you have their blood on your hands. If you save them, her hunger grows."
killer · The Knight
If there is still a Dull Totem in the environment, Hex: Face the Darkness lights a Hex Totem after injuring a Survivor by any means, cursing them with its Hex Effects.While cursed, the following effects trigger once every 35/30/25 seconds on all other Survivors outside of the Terror Radius: Causes them to scream. Their Auras are revealed to you for 2 seconds. Hex: Face the Darkness is deactivated once the Cursed Survivor either returns to Healthy or enters the Dying State by any means, extinguishing the Hex Totem.The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "I shall make an example of one. These mewling worms will never know peace." — Tarhos Kovács
killer · The Spirit
Hex: Haunted Ground lights 2 Hex Totems at the start of the Trial, laying a trap for Survivors.Blessing or cleansing either Hex Totem trips the trap and triggers the following effect: Causes all Survivors to suffer from the Exposed Status Effect for 40/50/60 seconds. Hex: Haunted Ground extinguishes the second Hex Totem after tripping its trap.Hex: Haunted Ground is disabled for the remainder of the Trial after triggering its effect. "Her home become profane."
killer · The First
The first time you hook any Survivor, a random Dull Totem becomes a Hex Totem, provided that a Dull Totem remains in the Trial Grounds. Generators are highlighted; the intensity of the generator's Auras reveals their repair progress. As soon as a total of 4 generators have been completed in the Trial: All remaining generators explode, lose 6/8/10 % progess, and start regressing. The associated Hex Totem becomes dull, and this perk becomes disabled for the remainder of the trial. The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "You... let us in. And now, you are going to have to let us stay" — Henry Creel
killer · The Huntress
Survivors performing Healing or Repairing actions suffer from the following effect: Increases the Progression penalty for Failed Skill Checks by 2/4/6 %. Each time a Survivor is hooked, Hex: Huntress Lullaby grows in power and gains +1 Token, up to a maximum of 5 Tokens.Survivors performing Healing or Repairing actions suffer from the following additional effect: Reduces the time between the audio cue announcing an imminent Skill Check and it appearing, depending on the number of accumulated Tokens: 1 Token: -14 % 2 Tokens: -28 % 3 Tokens: -42 % 4 Tokens: -56 % 5 Tokens: Suppresses the audio cue altogether. The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "That song, it drives me crazy!"
killer
Once the Exit Gates are powered, if there is still a Dull Totem remaining in the environment, Hex: No One Escapes Death activates and lights it: Grants a 2/3/4 % Haste Status Effect. Causes all Survivors to suffer from the Exposed Status Effect. Once the Status Effect is revealed to Survivors, Hex: No One Escapes Death triggers the following effect: The Aura of its Hex Totem is revealed to all Survivors within 4 metres. This range gradually expands to 24 metres over the course of 30 seconds. Hex: No One Escapes Death remains inactive if no Dull Totems are available. The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "And the beast became faster and more powerful as if The Entity's shadowy whips were lashing
killer · The Ghoul
After damaging Survivors a total of 8 times with Basic Attacks, a random Dull Totem becomes a Hex Totem, cursing all Survivors: Survivors damaged by a Basic Attack suffer from a -5 % Hindered Status Effect for 10/12.5/15 seconds. The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "All of the liabilities of this world are due to the inadequacies of the person involved." — Ken Kaneki
killer · The Krasue
Creates a Hex Totem that curses the farthest Generator from its location: The Aura of the Cursed Generator is highlighted in yellow. When a Survivor repairs the Cursed Generator for at least 5 seconds, Hex: Overture of Doom triggers the following effects for 20/25/30 seconds: Transfers your Terror Radius to the Cursed Generator. This Terror Radius is set to 32 metres. Grants the Undetectable Status Effect. Once the Cursed Generator is repaired, the next farthest Generator becomes cursed.The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "From salvation's ruin, be warned/death comes from all around." — Giovanni Serrata's "Fog Hill"
killer · The Artist
Unlocks potential in your Aura-reading ability: The Auras of cleansed Totems are revealed to you in white. Press the Interaction button over the remains of a cleansed Totem to resurrect it as a Rekindled Totem.For each Rekindled Totem, Hex: Pentimento gains +1 Token, up to a maximum of 5 Tokens: 1 Token: Reduces the Action speeds for Healing and Repairing by -20 %. 2 to 5 Tokens: Increase the strength of the Action Speed penalty by a stackable 1/2/3 % per Token, up to a maximum of 24/28/32 %. Survivors cursed by Hex: Pentimento see the Auras of Rekindled Totems within 16 metres. Once Hex: Pentimento has reached its limit of 5 Tokens, it calls upon The Entity for the following effect: Blocks all Rekindled Totems for the remainder of the Trial. Totems may only be rekindled once per Trial, wi
killer · The Cenobite
If there is still a Dull Totem in the environment, Hex: Fortune's Fool lights a Hex Totem whenever you hook a Survivor for the first time, cursing them with its Hex Effects. Inflicts the Oblivious Status Effect. Blocks the Hex Totem for all other Survivors for 90 seconds. Blocked Hex Totems cannot be cleansed or blessed by Survivors. This does not affect the Cursed Survivor. The Aura of the Hex Totem is revealed to the Cursed Survivor within 24/20/16 metres.The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
killer · The Deathslinger
Whenever a Survivor blesses or cleanses a Totem, Hex: Retribution triggers its primary effect: Causes that Survivor to suffer from the Oblivious Status Effect for 40/50/60 seconds. Whenever a Hex Totem is removed by any means, including its own, Hex: Retribution triggers its secondary effect: The Auras of all Survivors are revealed to you for 20 seconds. The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "Bloody fool, you pulled the trigger on yourself." — Caleb Quinn
killer · The Hag
All Generators not currently being repaired experience the following effect: Causes them to automatically regress at 100/125/150 % of the default Regression rate. The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "A curse is upon you. It will cause your ruin."
killer
When you Hook 3 different Survivors, Hex: Scared to Death activates on a random Totem and triggers its effect: Basic-breaking a Pallet during a chase causes all Survivors within 13 metres to scream and gain 11/12/13 % Hindered Status Effect for 3 seconds. The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "There was a scream from the forest. Like someone was attacking her." — Mount Ormond Missing Person Report
killer · The Hag
The last 2/3/4 Survivors you hit with a Basic or Special Attack suffer permanently from the Blindness Status Effect.The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "She touched your skin, you bear the witch's mark!"
killer
Start the Trial with 5 Tokens, one for each Totem located in the environment: Reduces the Action speeds for Blessing and Cleansing by a stack-able 8/10/12 % per Token, up to a maximum of 40/50/60 %. Hex: Thrill of the Hunt loses -1 Token whenever a Totem is cleansed. The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
killer · The Good Guy
Anytime you are stunned or blinded by any Survivor a total of 4/3/2 times, and if there is not yet a Hex Totem already associated with Hex: Two Can Play and there is at least one Dull Totem remaining in the Trial Grounds, Hex: Two Can Play activates on a random Totem: Blinds all Survivors who stun or blind you for 1.5 seconds. This does not affect carried Survivors. The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial. "From now on, no more Mr Good Guy." — Chucky
killer · The Blight
Whenever a Survivor is within 2/3/4 metres of a Dull Totem, Hex: Undying triggers its primary effect: Their Aura is revealed to you for as long as they remain in that range. Whenever a Hex Totem is cleansed, Hex: Undying triggers its secondary effect: Transfers the cleansed Hex to the Hex Totem associated with Hex: Undying instead, replacing it. The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor, disabling it for the remainder of the Trial.
killer · The Dark Lord
You see your victim from afar and resolve to prolong their suffering. After a Generator is completed, Hex: Wretched Fate activates and lights a random Dull Totem, cursing the Obsession: Reduces their Repair speed by 27/30/33 %. The Aura of the Hex Totem is revealed to them within 12 metres. "So toil, mortal, toil! Your effort will be for naught!" — Dracula
killer · The Twins
You protect what little you have and are perceptive to those rummaging through your stockpiles. Hoarder triggers a Loud Noise Notification for 4 seconds, whenever a Survivor performs any of the following actions within 32/48/64 metres of your location: Unlocks a Chest. Picks up any Item. Hoarder spawns 2 additional Chests in the Trial.
survivor
Once the Exit Gates are powered, Hope activates for the remainder of the Trial: Grants a 3/4/5 % Haste Status Effect. "Buckle up, fuckos! Let's roll." — Nikki, The Lost Tapes
killer · The Knight
Whenever a Survivor stuns you by any means, Hubris triggers its effect: Causes them to suffer from the Exposed Status Effect for 20/25/30 seconds. Hubris has a cool-down of 20 seconds. "You have made a grave mistake, standing in opposition to me this day." — Tarhos Kovács
killer · The Dark Lord
One can always rely on the avarice of the living and use it to one's advantage. Grants the ability to kick opened Chests and close them. The Auras of unopened Chests are revealed to you at all times. The Auras of Survivors coming within 8 metres of unopened or closed Chests are revealed to you for 3/4/5 seconds. Human Greed has a cool-down of 10 seconds on the ability to kick Chests. "Come running, one and all, and see what fortune awaits you." — Dracula
survivor · Rebecca Chambers
Succeeding a Great Skill Check while repairing or healing grants +1 Token, up to a maximum of 6 Tokens: Increases the Skill Check Trigger odds and Pointer-Rotation speed by +4 % per Token each, up to a maximum of +24 %. Increases the Skill Check Bonus progression by 10/20/30 % of its base value per Token, up to a maximum of 60/120/180 %. Hyperfocus loses all Tokens after succeeding just a Good Skill Check, failing one, or if the action is interrupted by any means.
killer · The Nemesis
Whenever you injure a healthy Survivor, Hysteria triggers its effect: Causes all Survivors currently in the Injured State to suffer from the Oblivious Status Effect for 30/35/40 seconds. This effect also applies the Survivor triggering it. Hysteria has a cool-down of 20 seconds. "Sorry I got a little jumpy there. Didn't know quite what to expect." — Robert Kendo
killer · The Ghost Face
Whenever a Survivor performs a Rushed Vault action within 48 metres of your location, you benefit from the following effect: The Aura of the Survivor is revealed to you for 8 seconds. I'm All Ears has a cool-down of 60/45/30 seconds. "There is no need to worry. I've been preparing my whole life for this." — The Ghost Face
killer · The Plague
Whenever a Survivor is put into the Dying State by any means, all other Survivors within your Terror Radius will scream and reveal their current location to you for 4/5/6 seconds. "Horror overcomes the heart of infidels who cry at the feet of the fallen." — (Hymn of Praise, 11.4)
survivor · Haddie Kaur
You have honed your ability to see through the haze of the Ravage. Grants the ability to see the Scratch Marks of other Survivors. Whenever another Survivor loses a Health State due to the Killer, the Aura of the latter is revealed to your for 6/8/10 seconds. "The death, the trauma, the fear... it all leads here. The Overlap." — Haddie Kaur, Ravages of the Abyss Episode 11
survivor · Nancy Wheeler
After cleansing a Totem of any kind, Inner Strength activates.While active, hiding inside a Locker for 10/9/8 seconds triggers the following effect: Heals you to the next Health State. Inner Strength deactivates after use.Inner Strength cannot be used while suffering from the Broken Status Effect. "All this time I've been trying so hard to pretend like everything's fine, but it's not." — Nancy Wheeler
killer
Unlocks the stealth ability.After standing still for 3/2/1 second(s), Insidious activates for as long as you remain stationary: Grants the Undetectable Status Effect. Insidious deactivates once you start moving again.
survivor · Taurie Cain
When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not. Once the Invocation is completed, the following effects apply: Whenever the Killer scares a Crow while a Survivor is inside their Terror Radius, their Aura is revealed to all Survivors for 1/1.5/2 seconds. You automatically enter the Injured State from any previous Health State, and suffer from the Broken Status Effect for the remainder of the Trial. "Remember your training. They taught you all about the crows." — Taurie Cain
survivor · Sable Ward
When in the Basement near the circle, press the Active Ability button to begin the Invocation, which takes 60 seconds to complete.During an Invocation, your Aura is revealed to all other Survivors and they can join in, accelerating the process by +100 %, if they too have an Invocation Perk equipped, or by +50 %, if they have not. Once the Invocation is completed, the following effects apply: Permanently reduces the Repair Charges requirement of all Generators in the Trial by 8/9/10 Charges. You automatically enter the Injured State from any previous Health State, and suffer from the Broken Status Effect for the remainder of the Trial. Completing this Invocation disables all other instances of Invocation: Weaving Spiders for the remainder of the Trial. "I call upon the spirits of the night,
killer
While carrying a Survivor, they suffer from the following effects: Reduces the strength of the Involuntary Strafing caused by their wiggling by -75 %. Increases the time required to break free from your grasp by 4/8/12 %.
killer · The Legion
While interacting with an empty Locker, Iron Maiden applies its primary effect: Increases your Search speed by 30/40/50 %. Whenever a Survivor exits a Locker, Iron Maiden triggers its secondary effects: Causes them to scream and trigger a Loud Noise Notification at their current location. This effect lingers for 4 seconds. Causes them to suffer from the Exposed Status Effect for 30 seconds. "This is no place for cowards." — The Legion
survivor · Jake Park
While injured, you benefit from the following effects: Reduces the volume of Grunts of Pain by 80/90/100 %. Iron Will cannot be used while Exhausted, but does not cause the Status Effect.
survivor
Unlocks potential in your Aura-reading ability. Whenever any Survivor is hooked, Kindred activates and applies the following effects: The Aura of the Killer is revealed to all Survivors whenever the Killer comes within 8/12/16 metres of the Hook. If you are the Hooked Survivor, the Auras of all Survivors are revealed to each other. If you are not the Hooked Survivor, the Auras of all other Survivors are only revealed to you. "Be kind to one another, We're all in this together" — Sujan, The Lost Tapes
killer · The Cannibal
Whenever a Survivor moves farther than 6 metres from a Pallet within 6 seconds of dropping it, Knock Out triggers its effect: Causes them to suffer from a -5 % Hindered Status Effect for 3/4/5 seconds. "Oh, that gun's no good. The old way... with a sledge! You see, that way's better. They die better that way." — Nubbins Sawyer
killer · The Lich
When a Survivor scares off a Crow within 36 metres of your location, Languid Touch activates: Causes that Survivor to suffer from the Exhausted Status Effect for 6/8/10 seconds. Languid Touch has a cool-down of 5 seconds. "Submit to me. It is inevitable." — Vecna
survivor · Michonne Grimes
After staying in the Terror Radius without being chased for 120/105/90 seconds, Last Stand activates.While active, perform a Rushed Vault action to trigger its effect: Stuns the Killer for 3 seconds, if they are within 2.5 metres of that Vault location. Last Stand is disabled for the remainder of the Trial after use. "Some bullies, you can live with. Others, you gotta fight." — Michonne Grimes
survivor · Dwight Fairfield
All other Survivors within 10 metres of your location benefit from the following effect: Increases their Action speeds for Cleansing, Gate-Opening, Healing, Sabotaging, Unhooking, and Unlocking by 20/25/30 %. This effect lingers for 15 seconds after leaving its Area of Effect. Survivors can only be affected by one instance of Leader at a time.
survivor · William "Bill" Overbeck
Once you are the Last Survivor Standing, Left Behind activates: The Aura of the Hatch is revealed to you within 24/28/32 metres. "I'm not horse-shittin' around. I'm doing this alone!" — Bill Overbeck
survivor
Cleansing or Blessing a Totem activates this perk: Once per Survivor, while healing a Survivor, press Activate Ability 2 to give the healed Survivor 2/3/4 permanent healing charges. "Walk it off, will you? We still have work to do." — Shane Wiigwaas
killer · The Nemesis
At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds. Extends the duration of all instances of a Survivor Aura being revealed to you by +2 seconds. Lethal Pursuer benefits from its own effect. "...it knows what it wants and won't stop till it gets it." — Carlos Oliveira
killer · The Skull Merchant
Whenever a Survivor performs an Unhook action, they suffer from the following effect for 60 seconds: Reduces their Healing speeds by 20/25/30 %. "Good. Now we can move in for the kill." — Adriana Imai
survivor · Ellen Ripley
Whenever you are healthy, Light-Footed activates: Suppresses the sound of your footsteps while running. Light-Footed has a cool-down of 14/12/10 seconds after performing a Rush Vault action. "Come on, cat." — Ellen Ripley
killer · The Hillbilly
Unlike other beasts of The Fog, you have adapted to light. The Auras of Survivors attempting to blind you by any means are revealed to you for 6/8/10 seconds. Grants immunity from being blinded from Flashlights, Firecrackers, Flash Grenades, and Blast Mine. "These monsters... they adapt! They emerge with strange new abilities." — Vigo, Vigo's Journal
survivor
Your running is light and soft, making your tracks harder to follow. Reduces the Lifetime of your Scratch Marks by 3/4/5 seconds. Reduces the Spawn chance of patches of Scratch Marks by -60 %, making their spacing inconsistent. "Take it slow, he knows where you have been... just like I have always said:'live slow and die old'." — Dylan, The Lost Tapes
survivor · Feng Min
Whenever you perform a Rushed Vault action, Lithe triggers its effect: Grants a +50 % Haste Status Effect for 3 seconds. Lithe cannot be used while Exhausted.Lithe causes the Exhausted Status Effect for 60/50/40 seconds. "U mad?" — Feng Min
survivor · Ada Wong
Whenever you are the only Survivor in the Trial not currently incapacitated by either being downed, carried, or hooked, Low Profile activates: Suppresses your Grunts of Pain and the creation of Pools of Blood and Scratch Marks for 70/80/90 seconds. Low Profile deactivates after use and only accounts for Survivors still participating in the Trial.
survivor · Yui Kimura
Whenever you are in the Injured State, Lucky Break activates: Suppresses the creation of Pools of Blood and Scratch Marks for up to 40/50/60 seconds. Whenever you are healing another Survivor, Lucky Break recharges by the same amount of time spent performing the Healing action, up to its initial maximum.Lucky Break deactivates once its timer runs out or whenever your Health State updates to any other but the Injured State. "That's not enough to beat me.Not even close." — Yui Kimura
survivor · Ellen Ripley
While hiding inside a Locker, you benefit from the following effect: Suppresses your Grunts of Pain. After exiting the Locker you benefit from the following effects for 30 seconds: Suppresses your Grunts of Pain and the creation of Pools of Blood. The Auras of all other Survivors are revealed to you. The Aura of the nearest Generator is revealed to you and highlighted in yellow. Lucky Star has a cool-down of 35/30/25 seconds. "You are my... lucky star..." — Ellen Ripley
killer · The Singularity
After performing the Damage Generator action, Machine Learning activates: Causes that Generator to become a Compromised Generator. Damaging another Generator transfers the state to it instead. The Aura of the Compromised Generator is highlighted to you in yellow until it is completed. Once the Compromised Generator is completed, you benefit from the following effects for 40/50/60 seconds: Undetectable Status Effect +8 % Haste Status Effect Machine Learning deactivates after use. "YOU WILL HOLD NO DOMINION OVER ME!" — HUX-A7-13
killer · The Legion
Whenever you are carrying a Survivor, Mad Grit activates: Removes the Cool-down of missed Basic Attacks. Pauses the Wiggle Progression of the carried Survivor for 2/3/4 seconds each time you successfully hit another Survivor. "There's no getting out of this now. We're too good at it." — The Legion
survivor · Gabriel Soma
Whenever you are in the Injured State, Made for This activates.While active, completing a Healing action on another Survivor triggers the following primary effect: Grants the Endurance Status Effect for 6/8/10 seconds. Endurance is cancelled prematurely when performing a Conspicuous Action of any kind. While active and suffering from the Deep Wound Status Effect, running triggers the following secondary effect: Grants a 1/2/3 % Haste Status Effect. "I didn't come here to be robot food!" — Gabriel Soma
killer · The Pig
Whenever a Survivor is rescued from a Hook, while you are farther than 32 metres away, Make Your Choice activates: Causes the unhooking Survivor to scream and reveal their location to you. Causes them to suffer from the Exposed Status Effect for 40/50/60 seconds. Make Your Choice has a cooldown of 40/50/60 seconds. "You'd be surprised what tools can save a life." — Amanda Young
killer · The Onryō
Whenever a Generator reaches 90 % of Repair progression, Merciless Storm triggers its effect: All Survivors repairing that Generator are faced with a continuous stream of Skill Checks until the Generator is completed. If any contributing Survivor fails a Skill Check or interrupts the action by any means, The Entity blocks the Generator for 16/18/20 seconds. Merciless Storm can only trigger once per Generator per Trial.
survivor · Ashley J. Williams
After triggering a third Protection Hit by any means, Mettle of Man activates: While in the Injured State, Mettle of Man shields you from the next attack that would put you into the Dying State. After healing back to full health by any means, Mettle of Man reveals your Aura to the Killer whenever you are farther than 12/14/16 metres from their location. Mettle of Man deactivates after entering the Dying State by any means. Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.The Killer can only be obsessed with one Survivor at a time. "Evil has a bullseye on my back the size of Tiger Stadium." — Ash Williams
killer · The Demogorgon
While repairing a Generator, Survivors suffer from the following effects: Incurs the Blindness and Exhausted Status Effects. Both Status Effects linger for 3/4/5 seconds after ending the interaction. Mindbreaker cannot be used to override an existing Exhausted Status Effect, but pauses its timer instead. "The specimen's apparent telepathic ability can evoke feelings of dread and fatigue in nearby individuals." — Hawkins National Laboratory
survivor · Aestri Yazar
A familiar spell made unfamiliar in this corrupted landscape. After repairing Generators for a total of 20 %, Mirrored Illusion activates: Press the Active Ability button when next to either a Chest, Exit Gate, Generator, or a Totem to spawn a Static Illusion that lasts for 40/50/60 seconds. Mirrored Illusion deactivates after triggering successfully. "Just... stay there... perfect!" — Baermar
survivor · Trevor Belmont
After performing the Unlocking or Rummaging action on Chests a total of 2 times, Moment of Glory activates: When you become injured, you instantly suffer from the Broken Status Effect. You are automatically healed 1 Health State after 80/70/60 seconds. This effect is cancelled prematurely if you enter the Dying State. Moment of Glory does not activate if you already suffer from the Broken Status Effect.Moment of Glory deactivates after healing you. "Never lose hope for a brighter tomorrow." — Trevor
killer · The Doctor
While actively chasing a Survivor, Monitor & Abuse applies its primary effect: Increases your Terror Radius by 5/10/15 %. While not actively chasing a Survivor, Monitor & Abuse applies its secondary effect: Reduces your Terror Radius by 15/20/25 %. "It's time for your treatment!" — Herman Carter, The Doctor
killer · The Oni
Whenever a Survivor other than your Obsession blinds you by any means or stuns you with a Pallet or a Locker, Nemesis triggers its primary effect: Causes that Survivor to become your current Obsession. Whenever your Obsession switches to a different Survivor by any means, Nemesis triggers its secondary effects: Causes that Survivor to suffer from the Oblivious Status Effect for 40/50/60 seconds. Their Aura is revealed to you for 8 seconds. You can only be obsessed with one Survivor at a time. "Only a fool would spit in a demon's face and declare victory." — Renjiro's Doctrine 4:9
survivor · David King
You suffer permanently from the Broken Status Effect in exchange for the following benefits: Suppresses the creation of Pools of Blood. Suppresses your Grunts of Pain while in the Injured State or in the Dying State. Unlocks the Self-Recovery ability, allowing you to fully recover from the Dying State: Increases the Recovery speed by 15/20/25 %. "I lost it. Just lamped him one. They went and banned me didn't they. Went t'pub afterwards, had a few pints and moved on to the next chapter. I couldn't be mithered with it all anyway, you know what I mean? Can't be arsed." — David King
survivor
Once the Exit Gates are powered, No One Left Behind activates: The Auras of all other Survivors are revealed to you. Increases your Action speeds for Healing and Unhooking by 50/75/100 %. Increases the strength and duration of the Haste Status Effect granted to Survivors you unhook by +10 % and +5 seconds respectively: Causes them to benefit from a 20 % Haste Status Effect for 15 seconds. "Yeah, no shit.But I believe we can outsmart and overthrow him if we work together.Don't be predictable and selfish!" — Clyde, The Lost Tapes
killer · The Houndmaster
Whenever a Survivor healing themselves by any means reaches 75 % Healing Progress, No Quarter triggers its effect: The Survivor is faced with a continuous stream of Skill Checks until the Self-Heal is completed. If they fail a Skill Check or interrupt the action by any means, they suffer from the Broken Status Effect for 20/25/30 seconds. "Fire another broadside! Don't stop until the sea takes them!" — Portia Maye
killer · The Trickster
Whenever you hook a Survivor for the first time, No Way Out gains +1 Token.Once the Exit Gates are powered, No Way Out activates: Causes the first Survivor to interact with either Exit Gate Switch to trigger a Loud Noise Notification at their location. Upon triggering the Loud Noise Notification, No Way Out calls upon The Entity for the following effect: Blocks both Exit Gate Switches for 12 seconds. This time is extended by an additional 6/9/12 seconds per accumulated Token, up to a combined maximum of 36/48/60 seconds. "That sound when you bleed... let me hear it again." — Ji-Woon Hak
killer · The Ghoul
Whenever you hook a Survivor for the first time, None Are Free gains +1 Token, up to a maximum of 4 Tokens.Once all Generators are completed, None Are Free calls upon The Entity to trigger the following effect: Blocks all Windows and upright Pallets for a stack-able 12/14/16 seconds per Token, up to a maximum of 48/56/64 seconds. "I'm not wrong. What's wrong is this messed-up world!" — Ken Kaneki
killer · The Knight
Performing the Damage Generator action on a Generator triggers Nowhere to Hide: The Auras of all Survivors within 24 metres of your location are revealed to you for 3/4/5 seconds. "Out with you, cowards! Show yourselves!" — Tarhos Kovács
survivor · Laurie Strode
Whenever the Killer reads your Aura, Bound by Obsession activates for the same duration as their Aura-reading action: The Aura of the Killer is revealed to you. Increases your Action speeds for Cleansing, Healing, and Repairing actions by 2/4/6 %. If you are the Killer's current Obsession, the following effect triggers automatically every 30 seconds: Your Aura is revealed to the Killer for 3 seconds. Increases your chance of becoming the initial Obsession by increasing the default value by +100 %.The Killer can only be obsessed with one Survivor at a time.
survivor · Zarina Kassir
After being unhooked or unhooking yourself, Off the Record activates for 30/35/40 seconds: Blocks your Aura from being revealed. Suppresses your Grunts of Pain while in the Injured State. Suppresses the creation of your Scratch Marks. Grants the Endurance Status Effect. Endurance is cancelled prematurely when performing a Conspicuous Action of any kind. Off the Record deactivates prematurely and is disabled for the remainder of the Trial upon powering the Exit Gates. "Trust me, I investigate thoroughly and discreetly." — Zarina Kassir
survivor · Vee Boonyasak
While standing and idle, press the Active Ability button to start a Performance: Lasts for up to 15 seconds. Empowers Survivors within 16 metres of your location. Triggers continuous Skill Checks. After successfully completing the Performance, empowered Survivors performing Healing or Repairing actions benefit from the following effect for 90 seconds: Increases the chances of triggering Skill Checks by +20 %. One-Two-Three-Four! has a cool-down of 110/100/90 seconds after cancelling or completing the Performance. "We are loud! We are heavy! WE ARE AXEKICK!" — Vee Boonyasak
survivor · Ace Visconti
All Survivors benefit from the following permanent effect: Increases the radius of all Aura-reading abilities by 8/12/16 metres. Open-Handed only affects Auras that emanate from the Survivor causing them.Survivors can only be affected by one instance of Open-Handed at a time. "Paying attention is what kept me alive through the years. That, and my good looks of course." — Ace Visconti
killer · The Twins
Performing the Damage Generator action on a Generator triggers the following effects: Randomly selects up to 4 additional Generators that will also start regressing. Triggers a difficult Skill Check for all Survivors currently repairing them. Oppression has a cool-down of 45/40/35 seconds. "Damn them as they would damn us." — Charlotte Deshayes
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