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killer

The Nightmare

My builds: 0

Unique perks · 3

  • Blood Warden

    C

    As soon as at least one Exit Gate is opened, Blood Warden activates: The Auras of Survivors are revealed to you, whenever they are inside the Exit Gate. Once per Trial, hooking a Survivor while Blood Warden is active calls upon The Entity to trigger the following effect: Blocks all opened Exit Gates for 40/50/60 seconds, preventing any remaining Survivor from leaving the Trial through them. "This is my world. And you can't ever leave." — Freddy Krueger

  • Fire Up

    B

    The increased pressure of losing your preys fills you with anger and gives you unsuspected motivation. For each completed Generator, Fire Up gains +1 Token, up to a maximum of 5 Tokens: Increases the Action speeds for the following interactions by a stack-able 4/5/6 % per Token, up to a maximum of 20/25/30 %: Picking up and dropping Survivors. Breaking Breakable Walls and dropped Pallets. Damaging Generators. Vaulting Windows. "Now why don't you just fucking die?" — Freddy Krueger

  • Remember Me

    A

    Whenever the Obsession loses a Health State by any means, Remember Me gains +1 Token, up to a maximum of 3/4/5 Tokens: Increases the Opening time of both Exit Gates by a stack-able 6 seconds per Token, up to a maximum additional Opening time of 18/24/30 seconds. This results in a maximum possible Opening time of 38/44/50 seconds for both Exit Gates. Remember Me does not apply its penalty to the Obsession, allowing them to open both Exit Gates in the default time of 20 seconds. You can only be obsessed with one Survivor at a time. "You don't remember? You must. You're my number one, and you'll never wake up again." — Freddy Krueger

Otzdarva builds · 3

Recommended add-on combo · 4

From otz-addon-tierlist.pages.dev

  • Best combo

    • JU
      Jump Rope
      Pill Bottle
  • Solid combo

    • Prototype Claws
      "Z" Block
  • Good value combo

    • Garden Rake
      Nancy's Sketch
  • Fun combo

    • Black Box
      Class Photo

Power add-ons · 20

  • Garden Rake

    ACommon

    A small claw rake, a must have tool for any accomplished gardener. Increases the size of the Dream Snare by +10 %.

  • Kid's Drawing

    CCommon

    An unattributed drawing clearly crafted by a young child. Increases the amount of Microsleep gained from the Dream Abilities by +10 %.

  • Sheep Block

    CCommon

    A white and blue wooden block depicting two woolly Lambs grazing and the letter "S". Increases the Cool-down time of Alarm Clocks by +10 %.

  • Wool Shirt

    BCommon

    A small boy's orange and yellow striped shirt. Identified with a sewn name tag to "Jesse". Reduces the Detonation delay of rupturing Dream Pallets by -10 %.

  • Cat Block

    BUncommon

    A white and purple wooden block depicting a sleeping Cat and the letter "C". Reduces the Cool-down duration of the Dream Projection ability by -10 %.

  • Green Dress

    BUncommon

    A little girl's green dress with a silky white ribbon. Increases the time required to perform the Wake Up action by +2 seconds.

  • Nancy's Sketch

    AUncommon

    A crude and bold sketch made with Fusain, signed by Nancy H. Reduces the duration of Sleep Immunity by -20 %.

  • Prototype Claws

    AUncommon

    A home-made tool to facilitate bush trimming. Reduces the Charge time of Dream Snares by -10 %.

  • Outdoor Rope

    AUncommon

    Sturdy outdoor rope, handy to tie up anything. Increases the Travel speed of Dream Snares while placing them by +15 %.

  • Blue Dress

    DRare

    A little girl's pale blue dress with white lace which's front is ruined by large cuts. Reduces the number of placeable Dream Snares to 1. Causes the Dream Snare to be stationary while placing. Causes the Dream Snare to automatically disappear after 8 seconds.

  • JU

    Jump Rope

    SRare

    A long Double-Dutch jump rope, stained with many years of use. Increases the duration of the -12 % Hindered Status Effect caused by Dream Snares by +0.5 seconds to 5 seconds.

  • Nancy's Masterpiece

    BRare

    A painting of a character, made by Nancy Holbrook at Badham and kept as a treasured memory. Reduces the Cool-down duration of Dream Projection by -10 % whenever a Survivor is struck by a Dream Ability.

  • Paint Thinner

    CRare

    A tin of a highly volatile and inflammable material. Causes Survivors dropping a Dream Pallet to trigger Killer Instinct for 6 seconds. Grants the ability to target these Survivors with the Dream Projection ability: Increases the Charge speed of this Dream Projection by +100 %.

  • Unicorn Block

    BRare

    A white and red wooden block depicting a prancing Unicorn and the letter "U". Increases the Detonation radius of rupturing Dream Pallets by +0.5 metres.

  • Class Photo

    AVery Rare

    A large photograph taken at Badham Preschool showing the cheerful class of '94-95. Grants the ability target the Exit Gate Switches with the Dream Projection ability. Causes Survivors opening an Exit Gate to trigger Killer Instinct.

  • Pill Bottle

    SVery Rare

    An empty pill bottle which once contained a medicine called Zoneral. Reduces the duration of the next instance of Microsleep for Survivors having entered the Dream World by falling asleep by a stack-able -10 %, up to a maximum of -50 %.

  • Swing Chains

    CVery Rare

    Rusty, but sturdy chains used to securely attach a swing seat. Blocks all Windows within 16 metres of your location for 6 seconds after using the Dream Projection ability.

  • "Z" Block

    AVery Rare

    A deeply scratched and burnt wooden block which's only recognisable feature is the letter "Z". The Auras of Survivors affected by a Dream Snare or a Dream Pallet are revealed for 3 seconds.

  • Black Box

    AVisceral

    A black cardboard box filled with photographs. Causes the Exit Gates to be blocked for Asleep Survivors for 15 seconds after they are opened. This effect lingers for 3 seconds after those Survivors wake up.

  • Red Paint Brush

    DVisceral

    A large paint brush, wet with crimson paint. The Auras of Survivors trapped in the Dream World are revealed to you, whenever they are farther than 32 metres from your location. Increases the default duration of Microsleep by +50 %.

Goals for The Nightmare · 6

  • achievement

    Adept Nightmare

  • prestige

    Prestige III: The Nightmare

  • prestige

    Prestige 25 portrait: The Nightmare

  • prestige

    Prestige 50 portrait: The Nightmare

  • prestige

    Prestige 75 portrait: The Nightmare

  • prestige

    Prestige 100 portrait: The Nightmare

Tick these off on the goals page.